A new Star Wars animated series as a follow up to Star Wars Rebels, Star Wars Resistance, has recently been announced. It is being made by supervising director and creator of Rebels and The Clone Wars, Dave Filoni. The plot focuses on Kazuda Xiono, a pilot for the resistance, who is involved in a spy mission into the First Order. The show apparently has a World War II influence, which is similar to how George Lucas originally drew inspiration from dogfight footage of both World Wars. Another pillar of the series is "high speed racing" which sounds interesting, and could involve pod-racing or even Han Solo, because we know he was involved with some of that post- Return of the Jedi.
Involved characters that we already know about are Poe Dameron and Captain Phasma, roles being reprised by Oscar Issac and Gwendolyn Christie, respectively. The first-order plot makes we wonder if Snoke or Kylo Ren might appear and that we might even learn about Snoke's backstory. It is worth wagering that General Leia would appear, because of her involvement in the resistance.
Considering the timeline, having to be less than six years before The Force Awakens, because of the book, Bloodline, which established the creation of the resistance to save Rasolm Casterfo, a senator being framed and arrested by First Order involved senators. Bloodline was a wonderful book and Casterfo was a wonderful character, so I hope that we could see a wrap-up of that plot and maybe even Casterfo in the show. But, of course the characters that everyone wants to be involved the most, the characters from Rebels have no information on if they will appear or not. Although previous interconnectivity with Rebels and The Clone Wars would make it seem like it will happen again. The animation itself is anime-inspired, a choice causing some backlash but from the banner we've seen already seems to be cool. We don't yet know how many episodes will be in the first season, or how many seasons long the series is planned to be. The series premieres sometime this Fall on the Disney Channel and later on Dinsey XD.
There is also planned to be a live-action Star Wars series on Disney's upcoming streaming service created by Jon Faverau, director of such films as Iron Man. Although announced a while back, this very much excites me, because Jon Favearu is one of my favorite directors working in general and a live-action Star Wars show is sure to be a landmark event no matter what.
(Blog Update): Thank you for reading, this is a sort of new experiment that I am trying of taking a piece of news or announcement like this, detailing it and giving my opinion on it. If it winds up being liked, I will do more of this. There is more to come from my blog. As you can see I have been trying to put up a piece every Saturday. My next post will be a review of the novel, Star Wars Last Shot, as soon as I can get it up. I have more ideas for new types of posts in the future, some of my favorite things to do are big projects like the Smash Bros, Scribblenauts, and year of Luigi blogs that I wrote. I will be back soon with all-new, all-different writing, and until then stay connected.
Read More: https://www.starwars.com/news/star-wars-resistance-set-for-fall-debut
World War Influence: https://www.starwars.com/news/from-world-war-to-star-wars-dogfights
Star Wars Explained- Resistance: https://www.youtube.com/watch?v=pXc_IwHyXYk
And Happy birthday to my sister.
On this blog I will be reviewing video games, books, comics and movies, writing short stories, talking about memes, and anything else I want to do so enjoy.
Saturday, April 28, 2018
Saturday, April 21, 2018
The Year of Luigi: A Travesty in Gaming
The Year of Luigi: A travesty in gaming
The year was 2013, Nintendo had just released the Wii U, they were in need of a leader. They found one in an unlikely place, Luigi. Of course the true leader of Nintendo, Satora Iwata was directing the company, arguably incorrectly. This caused the Year of Luigi, a period of 365 days in which Nintendo put a large amount of focus on Luigi in games, merchandising, and marketing. Luigi Mario (that's his full name) first appeared in the game, Mario Bros in 1983. He was a re-skin of Mario and was a sidekick and brother. And him being a sidekick is Wikipedia, "Often as a sidekick to his brother." The year of Luigi was timed around the 30th anniversary of the character. But, being a sidekick, all the hero, Mario got for the same occasion was a special Amiibo figure. The saddest part, though of the year of Luigi was truly the passing of Luigi's TV voice actor, Danny Wells. Overall, I believe that the year was very negative for Nintendo and gaming in general just because of how silly it is to put the focus on Luigi and how miserably it failed.
Games & Full Expanse of Luigi's Year
Beginning in 2013, the year of Luigi featured 6 "games" most of them being dlc or eshop titles. The year outside of Luigi, featured games like Super Mario 3D World, Pokemon X & Y, and Legend of Zelda: A Link Between Worlds. The biggest games of the year were on the 3DS were on the year after the Wii U was released. Nintendo was already having a crisis with their newly released console. The biggest problem with the year of Luigi was not that the games were made, but how relentlessly it was marketed and that there was nothing else. The game that was everywhere, being pushed the most was New Super Luigi for Wii U, an expanded DLC type game for the game of the same name if you substitute in Mario. The company made tons of merchandise around this as well as such things as Luigi's Mansion. The budget for this crusade of Luigi was crazy. Even an entire subway was painted and rented as a promotion.
Meme
As further promotion for the year of Luigi, Nintendo wanted to cash in on some popular internet crazes and "memes." So official videos were made of someone in a Luigi suit doing parkour and the Harlem Shake. Of course they are fully harmless, but if I worked at Nintendo I would be embarrassed. These weren't the only memes to come from the year of Luigi, oh no the people outside of Nintendo had to have their fun. And they did, the Know Your Meme (a sort of wikipedia for memes) page for the year of Luigi is the most absurd piece of writing I have ever seen. You have to check it out for yourself, but here is a good piece,
"Luigi is a major character in too many Mario shames. Many people believe that he is you and Mario’s long-lost brothers, but this is not true. In reality, Luigi got in a car crash with Mario one day, and Luigi said, “Hey, wouldn’t it be funny if we turned out to be long-lost twins?' And Mario said, “Holy Cheese Lovers!!! We’re long-lost twins?!' The rumor evolved from there. Luigi is known to use ’shrooms... He is a member of the Fantastic Four."
There are also horrendously strange fan-arts featuring such catchphrases as, "The Year of Luigi never ends."
Conclusion
The time between March 19, 2013 and March 19, 2014 was the scheduled year of Luigi, it also happened to almost exactly time with Nintendo's financial year in which they lost 456 billion dollars.
Luigi's Mansion is coming back to the 3DS for a reboot of the Gamecube original, which will hopefully be fine if it isn't year-of-luigied. What else remains for the future of the character is uncertain, while I do not think Nintendo will fully place their faith in him again.
I do believe that the year of Luigi was terrible, but I don't hate Luigi. I just think it very interesting to document the year and wonder why Nintendo would dedicate so much time, money, and resources into the anniversary of Mario's sidekick at a time when the company was already losing. And until the year of Wario, 2022, stay connected.
Year of Luigi Games
The year was 2013, Nintendo had just released the Wii U, they were in need of a leader. They found one in an unlikely place, Luigi. Of course the true leader of Nintendo, Satora Iwata was directing the company, arguably incorrectly. This caused the Year of Luigi, a period of 365 days in which Nintendo put a large amount of focus on Luigi in games, merchandising, and marketing. Luigi Mario (that's his full name) first appeared in the game, Mario Bros in 1983. He was a re-skin of Mario and was a sidekick and brother. And him being a sidekick is Wikipedia, "Often as a sidekick to his brother." The year of Luigi was timed around the 30th anniversary of the character. But, being a sidekick, all the hero, Mario got for the same occasion was a special Amiibo figure. The saddest part, though of the year of Luigi was truly the passing of Luigi's TV voice actor, Danny Wells. Overall, I believe that the year was very negative for Nintendo and gaming in general just because of how silly it is to put the focus on Luigi and how miserably it failed.
Games & Full Expanse of Luigi's Year
Beginning in 2013, the year of Luigi featured 6 "games" most of them being dlc or eshop titles. The year outside of Luigi, featured games like Super Mario 3D World, Pokemon X & Y, and Legend of Zelda: A Link Between Worlds. The biggest games of the year were on the 3DS were on the year after the Wii U was released. Nintendo was already having a crisis with their newly released console. The biggest problem with the year of Luigi was not that the games were made, but how relentlessly it was marketed and that there was nothing else. The game that was everywhere, being pushed the most was New Super Luigi for Wii U, an expanded DLC type game for the game of the same name if you substitute in Mario. The company made tons of merchandise around this as well as such things as Luigi's Mansion. The budget for this crusade of Luigi was crazy. Even an entire subway was painted and rented as a promotion.
Meme
As further promotion for the year of Luigi, Nintendo wanted to cash in on some popular internet crazes and "memes." So official videos were made of someone in a Luigi suit doing parkour and the Harlem Shake. Of course they are fully harmless, but if I worked at Nintendo I would be embarrassed. These weren't the only memes to come from the year of Luigi, oh no the people outside of Nintendo had to have their fun. And they did, the Know Your Meme (a sort of wikipedia for memes) page for the year of Luigi is the most absurd piece of writing I have ever seen. You have to check it out for yourself, but here is a good piece,
"Luigi is a major character in too many Mario shames. Many people believe that he is you and Mario’s long-lost brothers, but this is not true. In reality, Luigi got in a car crash with Mario one day, and Luigi said, “Hey, wouldn’t it be funny if we turned out to be long-lost twins?' And Mario said, “Holy Cheese Lovers!!! We’re long-lost twins?!' The rumor evolved from there. Luigi is known to use ’shrooms... He is a member of the Fantastic Four."
There are also horrendously strange fan-arts featuring such catchphrases as, "The Year of Luigi never ends."
Conclusion
The time between March 19, 2013 and March 19, 2014 was the scheduled year of Luigi, it also happened to almost exactly time with Nintendo's financial year in which they lost 456 billion dollars.
Luigi's Mansion is coming back to the 3DS for a reboot of the Gamecube original, which will hopefully be fine if it isn't year-of-luigied. What else remains for the future of the character is uncertain, while I do not think Nintendo will fully place their faith in him again.
I do believe that the year of Luigi was terrible, but I don't hate Luigi. I just think it very interesting to document the year and wonder why Nintendo would dedicate so much time, money, and resources into the anniversary of Mario's sidekick at a time when the company was already losing. And until the year of Wario, 2022, stay connected.
Year of Luigi Games
- Dr. Luigi
- Luigi Bros
- Super Luigi Bros
- New Super Luigi U
- Luigi's Mansion: Dark Moon
- Mario & Luigi: Dream Team
Saturday, April 14, 2018
Animal Man: The Hunt Impression
Animal Man: The Hunt Impression
Animal Man volume 1 is a 2012 comic from DC in the new 52 line, written by Jeff Lemire (Moon Knight) and art by Travel Foreman (Immortal Iron Fist.)
It is about Buddy Baker, a superhero publicly known as Animal Man and like it sounds, he has animal-related superpowers. The plot revolves around him and his family traveling to a group of evil animals. His daughter has advanced animal powers, so the evil animals want to posses her and the rest of the family. All of this causes Animal Man to struggle with his powers. The only thing that I do not like about this volume is that it sometimes can be predictable and use cliches and such. Like having an overpowered superhero kid, that's been done before. But, other than that it is really great and creative. Which is why I wanted to review it. I had read Lemire's Moon Knight run and loved that. It is very similar in it's creative style and tone. It's kind horror-ish, while still being in the superhero genre. The art by Foreman is great and he even switches it up for a portion of the last issue. I can't say to much for fear of spoilers, but I can say that Animal Man: The Hunt is a great comic and I want to read more. You don't have to have a background in the character to read it. I never read anything of Animal Man before this and I really enjoyed the book.
The series does connect with Swamp Thing after this volume though and that seems like a great connection to make. Overall Animal Man is a creative, wonderfully written and, excellently drawn comic. Shamefully I must give it the same score as IGN, 9/10. I would highly recommend this as well as Jeff Lemire's other work, I have not read anything else drawn by Foreman, but I look forward to doing so. This is just a short First Impression/ Review, tell me if you liked it and stay connected.
It is about Buddy Baker, a superhero publicly known as Animal Man and like it sounds, he has animal-related superpowers. The plot revolves around him and his family traveling to a group of evil animals. His daughter has advanced animal powers, so the evil animals want to posses her and the rest of the family. All of this causes Animal Man to struggle with his powers. The only thing that I do not like about this volume is that it sometimes can be predictable and use cliches and such. Like having an overpowered superhero kid, that's been done before. But, other than that it is really great and creative. Which is why I wanted to review it. I had read Lemire's Moon Knight run and loved that. It is very similar in it's creative style and tone. It's kind horror-ish, while still being in the superhero genre. The art by Foreman is great and he even switches it up for a portion of the last issue. I can't say to much for fear of spoilers, but I can say that Animal Man: The Hunt is a great comic and I want to read more. You don't have to have a background in the character to read it. I never read anything of Animal Man before this and I really enjoyed the book.
The series does connect with Swamp Thing after this volume though and that seems like a great connection to make. Overall Animal Man is a creative, wonderfully written and, excellently drawn comic. Shamefully I must give it the same score as IGN, 9/10. I would highly recommend this as well as Jeff Lemire's other work, I have not read anything else drawn by Foreman, but I look forward to doing so. This is just a short First Impression/ Review, tell me if you liked it and stay connected.
Saturday, April 7, 2018
Star Wars Episode I Racer review
Star Wars Episode I Racer Review
Episode 1 racer is a podracing game themed around The Phantom Menace and release in 1999 on the Nintendo 64. I just happened to find this lying around my house, and considered that since I'm a star wars fan and a gamer, I would play it and review it.
The gameplay is that of a racing game, but with different mechanics to fit the podracing style. The controls adjust thrusters and other parts of the pod and the speed says you are going up to 400 of whatever unit star wars uses and it really seems like it. The main game mode is tournament, a racing mode were you upgrade your pod and race through the levels to unlock new ones. A quick side-note, while Tatooine is remote and the only big recognizable track, there are other awesome environments, like Malastare, which is my favorite. The other single player racing modes are free play, just free racing and time trials in which you try to get good times to reach goals. Then 2 player, which can be fun and maybe the best purpose of the game. Although it could've done 4 player.
The racers are good, Anakin is probably the best considering he is the default and most programmed for. I did notice Sebulba was absent at least at the start which is a shame. And if you're worried and dislike him, for one your silly and two, no Jar Jar Binks is not a racer. Though he and Qui-Gon cameo in the background. There are a wide range of pods and customizations and a good buying system from Watto.
The music in Episode 1 racer is fly. They got Duel of the fates on the title screen and tons of cool transition music. But the best part is while you're racing the music is just the podracing sounds which shows how good the sound design team was on the movie and game. Even though the physics of podracing and controls are great, some mechanics like jumping and landing aren't as much. Other than that really this game is really positive in my opinion, it can be frustrating at times and isn't the best racing game, but holds up as a great Star Wars game. And between you and me I don't think EA can top this. So to finish Episode 1 racer is a great fast-paced pod-racer with awesome environments, and a memorable game. I rate it 8.7/10.
Now stay connected and excuse me while I go mod Jar Jar's character model into the game.
Episode 1 racer is a podracing game themed around The Phantom Menace and release in 1999 on the Nintendo 64. I just happened to find this lying around my house, and considered that since I'm a star wars fan and a gamer, I would play it and review it.
The gameplay is that of a racing game, but with different mechanics to fit the podracing style. The controls adjust thrusters and other parts of the pod and the speed says you are going up to 400 of whatever unit star wars uses and it really seems like it. The main game mode is tournament, a racing mode were you upgrade your pod and race through the levels to unlock new ones. A quick side-note, while Tatooine is remote and the only big recognizable track, there are other awesome environments, like Malastare, which is my favorite. The other single player racing modes are free play, just free racing and time trials in which you try to get good times to reach goals. Then 2 player, which can be fun and maybe the best purpose of the game. Although it could've done 4 player.
The racers are good, Anakin is probably the best considering he is the default and most programmed for. I did notice Sebulba was absent at least at the start which is a shame. And if you're worried and dislike him, for one your silly and two, no Jar Jar Binks is not a racer. Though he and Qui-Gon cameo in the background. There are a wide range of pods and customizations and a good buying system from Watto.
The music in Episode 1 racer is fly. They got Duel of the fates on the title screen and tons of cool transition music. But the best part is while you're racing the music is just the podracing sounds which shows how good the sound design team was on the movie and game. Even though the physics of podracing and controls are great, some mechanics like jumping and landing aren't as much. Other than that really this game is really positive in my opinion, it can be frustrating at times and isn't the best racing game, but holds up as a great Star Wars game. And between you and me I don't think EA can top this. So to finish Episode 1 racer is a great fast-paced pod-racer with awesome environments, and a memorable game. I rate it 8.7/10.
Now stay connected and excuse me while I go mod Jar Jar's character model into the game.
Sunday, April 1, 2018
Saturday, March 31, 2018
Star Wars Rebels Season 4.5 Thoughts
Star Wars Rebels Season 4.5 Thoughts
Star Wars Rebels had its series finale a few weeks ago. I want to discuss some of the key points and details that stick out to me regarding the second half of the fourth season. Spoiler alert (duh) Generally I enjoyed season 4.5, it was very high quality. My only complaint would be the plot direction of the final episode. Here I'll sector my main points:
Kanan's Death
Kanan Jarrus also known as Caleb Dume was the Jedi leader of the rebels of Star Wars: Rebels, and his death was very impactful. The way it happened was very Jedi and almost a Starkiller way to go out, deflecting explosions like done here is a new ability for canon. I liked Kanan as a character before this and while I would say it was predictable, it made it more impactful. Especially considering it changed the plot and that no other characters died.
A World Between Worlds
The world between worlds episode introduces a previously unused sci-fi element to star wars, time travel. Personally I don't think it was used badly, but in the future it could be. I believe that all of that Jedi temple was destroyed and the only way to do it again would be through a similar temple elsewhere. My main thing with this is, not in a movie, I don't want it messing with a movie's plot or the main course of the saga. If time travel's done again it can not affect anything outside of the parameters of that story, mainly I don't want the episodic saga film events to be changed. Moving on, Dave Filoni actually seemed to have planned this for years, with a sort of trading card comic art series showing the portal with Ashoka.
Legends did have a sort of time travel called flow-walking, practiced in some of the books by the new Jedi, here it is briefly from Wookiepedia,
"It's an empty promise, Ben. Full of hopes and wishes, but in the end, it's just ashes and disillusionment. Yes, you can see those who have died, but you can't change what happens to them. And yes, you can see the future—even alter it to a small degree if you're skilled enough—but you can't be sure you're doing the right thing. The very wanting that is prompting you to do this is what's started many down the path to the dark side."- Luke Skywalker to Ben Skywalker. Legends also had the nasty sort of straight-up paradoxical shark-jumping mechanical time-travel that I would dread coming to canon. The design of the world between worlds, itself was very cool and minimalistic, It is similar to the wood between the worlds from Narnia. I also enjoyed the clone wars mortis easter eggs on the temple. Ian Mcdiarmid did wonderfully coming back as the emperor. This was actually one of my favorite episodes of rebels.
Finale & Future
So, the series finale came and was 3 episodes, but really just one because they were all released at the same time and same storyline. One epic thing I saw was some sort of force pike that could lift people in the air.
And I liked this episode and I think it's the best use of Thrawn for the season, but I've thought since season 2 that the season finale would be during rogue one and the battle of Scarif and that didn't happen so it left me kind of disappointed. It also left me with more questions than answers at the end of the episode such as Hera somehow having a child who is allegedly Kanan's son even though she was never pregnant and they didn't have that much of a relationship before his death. Also where was Ashoka during 2 whole seasons of Rebels and the entire galactic civil war? And what happened to Thrawn and Ezra after they blasted the ship into hyperspace? According to Dave Filoni they are both alive. The book, Thrawn Alliances comes out in June, but takes place before the end of Rebels, so at least we will figure out what Thrawn was doing during most of Season 4. I will probably get answers to most of these questions in the next Tv series that inevitably comes along, wether it be live-action or animated. Until Then Stay Connected.
Star Wars Rebels had its series finale a few weeks ago. I want to discuss some of the key points and details that stick out to me regarding the second half of the fourth season. Spoiler alert (duh) Generally I enjoyed season 4.5, it was very high quality. My only complaint would be the plot direction of the final episode. Here I'll sector my main points:
Kanan's Death
Kanan Jarrus also known as Caleb Dume was the Jedi leader of the rebels of Star Wars: Rebels, and his death was very impactful. The way it happened was very Jedi and almost a Starkiller way to go out, deflecting explosions like done here is a new ability for canon. I liked Kanan as a character before this and while I would say it was predictable, it made it more impactful. Especially considering it changed the plot and that no other characters died.
A World Between Worlds
The world between worlds episode introduces a previously unused sci-fi element to star wars, time travel. Personally I don't think it was used badly, but in the future it could be. I believe that all of that Jedi temple was destroyed and the only way to do it again would be through a similar temple elsewhere. My main thing with this is, not in a movie, I don't want it messing with a movie's plot or the main course of the saga. If time travel's done again it can not affect anything outside of the parameters of that story, mainly I don't want the episodic saga film events to be changed. Moving on, Dave Filoni actually seemed to have planned this for years, with a sort of trading card comic art series showing the portal with Ashoka.
Legends did have a sort of time travel called flow-walking, practiced in some of the books by the new Jedi, here it is briefly from Wookiepedia,
"It's an empty promise, Ben. Full of hopes and wishes, but in the end, it's just ashes and disillusionment. Yes, you can see those who have died, but you can't change what happens to them. And yes, you can see the future—even alter it to a small degree if you're skilled enough—but you can't be sure you're doing the right thing. The very wanting that is prompting you to do this is what's started many down the path to the dark side."- Luke Skywalker to Ben Skywalker. Legends also had the nasty sort of straight-up paradoxical shark-jumping mechanical time-travel that I would dread coming to canon. The design of the world between worlds, itself was very cool and minimalistic, It is similar to the wood between the worlds from Narnia. I also enjoyed the clone wars mortis easter eggs on the temple. Ian Mcdiarmid did wonderfully coming back as the emperor. This was actually one of my favorite episodes of rebels.
Finale & Future
So, the series finale came and was 3 episodes, but really just one because they were all released at the same time and same storyline. One epic thing I saw was some sort of force pike that could lift people in the air.
And I liked this episode and I think it's the best use of Thrawn for the season, but I've thought since season 2 that the season finale would be during rogue one and the battle of Scarif and that didn't happen so it left me kind of disappointed. It also left me with more questions than answers at the end of the episode such as Hera somehow having a child who is allegedly Kanan's son even though she was never pregnant and they didn't have that much of a relationship before his death. Also where was Ashoka during 2 whole seasons of Rebels and the entire galactic civil war? And what happened to Thrawn and Ezra after they blasted the ship into hyperspace? According to Dave Filoni they are both alive. The book, Thrawn Alliances comes out in June, but takes place before the end of Rebels, so at least we will figure out what Thrawn was doing during most of Season 4. I will probably get answers to most of these questions in the next Tv series that inevitably comes along, wether it be live-action or animated. Until Then Stay Connected.
Wednesday, March 14, 2018
Scribblenauts Series Review
Scribblenauts series review
Scribblenauts is a video game franchise of 4 games published by Warner Bros Entertainment and developed by 5th Cell. Games appearing on (3)DS, mobile, Wii U, and PC. I have played all of the games and I quite like them. Some I like more than others so, this is a series review of all 4 for the nintendo (3)DS.
Scribblenauts (2009)
Before I discuss my thoughts of the original game I need to introduce it and its mechanics, Scribblenauts is primarily a puzzle game. It is a very unique puzzle game in which you make items by typing them in to a notebook and use and equip them to solve the puzzle at hand. The main character is named Maxwell and he wears a chicken hat, why I don't know, but it probably has to do with this game promoting creativity and spontaneity. Which is my favorite aspect of this whole series. They even give you a whole open playground before you start the game to do whatever you want. The only thing I dislike about the game is wacky controls of having to use the stylus. Overall the game is epic and was great start to the series back in 2009.
Super Scribblenauts (2010)
The sequel one year later introduced adjectives applied to objects, which changed so much. In the first game you couldn't change the size or traits, or attitude of a character. Now you can, which alters the object of the game. Other small improvements include more profile slots, better music, an awesome level layout, fixed controls, and much more. The game has some cool easter eggs, like making an arcade allows a playable game similar to Missile Command. You can really just do so much, it is intensely creative and the first game in the series to promote customization. Personally, I've played this so much and it is one of my all-time favorite video games.
Scribblenauts Unlimited (2012)
Scribblenauts Unlimited was the first title in the series to be on the 3DS and in my opinion a step down in the franchise. Now, I think it is really fun but not on the level of its predecessor. Unlimited has a totally different layout, and a weird way to gather starites (a sort of token in scribblenauts.) There are no levels per se, just different places where people have missions for big and small for starites. These different environments while a bad level format for this game are fun and have great and different music. Sadly this game lacks editors, both of the preceding games had level editors this one does not. Nor does it have a object editor, which was to be the gimmick of this game and was present on the Wii U and PC versions but nowhere to be seen on the 3DS. Unlimited's the first to include a story, which was meh. The best part of that was introducing Maxwell's family and giving him a backstory, because he is an awesome character. It struck me how easy it was to make his family want to kill him, but that is par for the course in this. Luckily, in this game you can just make a hostile person dead. That is other neat additions are a tool that lists items similar to what was being made, a tool to keep items stored to make without recreating them, and enhancing 5th cells engine, objectnaut for the 3DS giving better graphics.
Scribblenauts Unmasked (2013)
Since scribblenauts is published by Warner Bros, for the 4th game they decided to bring DC comics to scribblenauts. In unmasked you are in the dc comics world and you can make DC characters, items, and teams with your notebook. They could've went lazy on the wonderful and magnificent holy scribblenauts fan-base but they did not. There is a wide variety of characters, items, and even different versions of characters. All that said, it's pretty much just Unlimited with superheroes. And when you summon a ton of heroes and villains, it breaks out into an epic fight that takes over the screen. There are some problems, like there being no similar item lister or that the level layout is even worse than Unlimited. The music is ok, it's really more DC-style than scribblenauts, but that's fine when half of the people playing are only playing because of DC. Me, I play because of both and it's really fun to see them combined.
Future
While the last Scribblenauts game was released 5 years ago, the franchise still goes on. After success and popularity in porting Scribblenauts to mobile, 5th cell set out to create a mobile exclusive Scribblenauts game, Fighting Words. Around 2016 Warner Bros sent out emails for beta testing applicants. A few weeks later the game was cancelled and 5th cell had massive layoffs at their company.
Most people thought that Scribblenauts was done and looked at similar games like Snipperclips for the same sort of puzzle game. But I say nay for from the heavens descends a savio7, Scribblenauts Showdown the game was leaked in December of 2017 for release on Switch, PS4, and Xbox One. It is a party game with different modes, such as an open sandbox where you can do what you want.
No Scribblenauts game has been on a console where you would have to move a controller to type and it seems like that is what would have to happen here. And from my experience that slows down typing, which in turn with Scribblenauts will slow down the game. So I'm cautiously optimistic, but it's Scribblenauts, one of my favorite video game series of all time. So I will end this post with a message, stay connected and have a scribblenautic life.
Scribblenauts is a video game franchise of 4 games published by Warner Bros Entertainment and developed by 5th Cell. Games appearing on (3)DS, mobile, Wii U, and PC. I have played all of the games and I quite like them. Some I like more than others so, this is a series review of all 4 for the nintendo (3)DS.
Scribblenauts (2009)
Before I discuss my thoughts of the original game I need to introduce it and its mechanics, Scribblenauts is primarily a puzzle game. It is a very unique puzzle game in which you make items by typing them in to a notebook and use and equip them to solve the puzzle at hand. The main character is named Maxwell and he wears a chicken hat, why I don't know, but it probably has to do with this game promoting creativity and spontaneity. Which is my favorite aspect of this whole series. They even give you a whole open playground before you start the game to do whatever you want. The only thing I dislike about the game is wacky controls of having to use the stylus. Overall the game is epic and was great start to the series back in 2009.
Super Scribblenauts (2010)
The sequel one year later introduced adjectives applied to objects, which changed so much. In the first game you couldn't change the size or traits, or attitude of a character. Now you can, which alters the object of the game. Other small improvements include more profile slots, better music, an awesome level layout, fixed controls, and much more. The game has some cool easter eggs, like making an arcade allows a playable game similar to Missile Command. You can really just do so much, it is intensely creative and the first game in the series to promote customization. Personally, I've played this so much and it is one of my all-time favorite video games.
Scribblenauts Unlimited (2012)
Scribblenauts Unlimited was the first title in the series to be on the 3DS and in my opinion a step down in the franchise. Now, I think it is really fun but not on the level of its predecessor. Unlimited has a totally different layout, and a weird way to gather starites (a sort of token in scribblenauts.) There are no levels per se, just different places where people have missions for big and small for starites. These different environments while a bad level format for this game are fun and have great and different music. Sadly this game lacks editors, both of the preceding games had level editors this one does not. Nor does it have a object editor, which was to be the gimmick of this game and was present on the Wii U and PC versions but nowhere to be seen on the 3DS. Unlimited's the first to include a story, which was meh. The best part of that was introducing Maxwell's family and giving him a backstory, because he is an awesome character. It struck me how easy it was to make his family want to kill him, but that is par for the course in this. Luckily, in this game you can just make a hostile person dead. That is other neat additions are a tool that lists items similar to what was being made, a tool to keep items stored to make without recreating them, and enhancing 5th cells engine, objectnaut for the 3DS giving better graphics.
Scribblenauts Unmasked (2013)
Since scribblenauts is published by Warner Bros, for the 4th game they decided to bring DC comics to scribblenauts. In unmasked you are in the dc comics world and you can make DC characters, items, and teams with your notebook. They could've went lazy on the wonderful and magnificent holy scribblenauts fan-base but they did not. There is a wide variety of characters, items, and even different versions of characters. All that said, it's pretty much just Unlimited with superheroes. And when you summon a ton of heroes and villains, it breaks out into an epic fight that takes over the screen. There are some problems, like there being no similar item lister or that the level layout is even worse than Unlimited. The music is ok, it's really more DC-style than scribblenauts, but that's fine when half of the people playing are only playing because of DC. Me, I play because of both and it's really fun to see them combined.
Future
While the last Scribblenauts game was released 5 years ago, the franchise still goes on. After success and popularity in porting Scribblenauts to mobile, 5th cell set out to create a mobile exclusive Scribblenauts game, Fighting Words. Around 2016 Warner Bros sent out emails for beta testing applicants. A few weeks later the game was cancelled and 5th cell had massive layoffs at their company.
Most people thought that Scribblenauts was done and looked at similar games like Snipperclips for the same sort of puzzle game. But I say nay for from the heavens descends a savio7, Scribblenauts Showdown the game was leaked in December of 2017 for release on Switch, PS4, and Xbox One. It is a party game with different modes, such as an open sandbox where you can do what you want.
No Scribblenauts game has been on a console where you would have to move a controller to type and it seems like that is what would have to happen here. And from my experience that slows down typing, which in turn with Scribblenauts will slow down the game. So I'm cautiously optimistic, but it's Scribblenauts, one of my favorite video game series of all time. So I will end this post with a message, stay connected and have a scribblenautic life.
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